// music.js
var audioOn=true;
function startsound(soundobj)
{
	if ( ( audioOn ) && ( soundobj ) )
	{
//playAudio(0);
		var thissound= eval("document."+soundobj);
//alert( thissound + " document."+soundobj );
// 			thissound.play();
	}
}
// End of music.js